Engine API Reference - v2.24.0-beta.28
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    Interface CameraFrameEffectPasses

    interface CameraFrameEffectPasses {
        postOpaque: FramePass[];
        postResolve: FramePass[];
        postScene: FramePass[];
        preScene: FramePass[];
        resolve: FramePass[];
    }
    Index
    postOpaque: FramePass[]

    Passes running after the opaque geometry, the skybox and the copy of the scene color, before the transparent geometry - for passes rendering into the scene which the transparent geometry renders over.

    postResolve: FramePass[]

    Passes running after the scene is resolved and its half resolution copy is made, before the composition.

    postScene: FramePass[]

    Passes running after the scene, before it is resolved - for passes rendering into the scene.

    preScene: FramePass[]

    Passes running before the scene renders, after the prepass when one renders - for output the scene's materials read.

    resolve: FramePass[]

    Passes resolving the scene, such as the temporal anti-aliasing: they read the scene color and render a new one, which the rest of the frame reads in its place. The effect hands over the texture they render to in CameraFrameEffect#resolveScene.